After a slow spring, back to work
対魔GAIDEN » Devlog
Finally back to working on the game after a really slow spring. Most of the things I'm working on is preparations and tools for making the actual game. I'm working on a portrait/dialogue tool, a character/enemy animation tool and a building/background building tool.
Some progress:
Portrait/dialogue tool:
Built a simple skeleton animation tool for bringing dialogue portraits to life. Here's a test with placeholder graphics, "animated" in real time by changing values:
Character animation:
Preparing for the character animation tool, found out it looks pretty cool if you spin with the mouse before attacking. I liked it so much that I'm very much considering adding it as a gameplay mechanic in some way.
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対魔GAIDEN
対魔GAIDEN — Taimanin Action RPG (pre-alpha)
Status | Prototype |
Author | 対魔GAIDEV |
Genre | Adventure, Action |
Tags | 2D, Action-Adventure, Action RPG, Anime, Fangame, Metroidvania, Ninja, Singleplayer, Top-Down |
Languages | English, Japanese |
Accessibility | Configurable controls |
More posts
- Small fixes and buff iconsDec 28, 2020
- Poll on performance (for Twitter users)Dec 23, 2020
- A few small fixesDec 20, 2020
- Update 0.0000001bDec 19, 2020
- Quick gameplay tutorialDec 15, 2020
- Let's do thisDec 14, 2020
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